Interactive Art


Price: Anerkennung - Honorary Mentions

Rejane Cantoni (BR), Leonardo Crescenti (BR)


Cyberarts 2011 - International Compendium Prix Ars Electronica 2011

Tunnel is a kinetic, immersive and interactive sculpture composed of 92 porticos that become disordered as a function of the position and body mass of the interactor. Numerous users can enter and interact with the machine simultaneously. Interactors influence the machine via their position and weight. As an example of interaction: you enter the Tunnel and stand at the center. From this perspective, the aligned porticos fuse and, in your perception, they form walls.

Another example: you go into the Tunnel and stand by one of the side walls. In this case, the relative position and the gravitational force of your body provokes variations in the floor height. The floor inclines up to 5º, the associated porticos progressively rotate in the corresponding direction and angle, and this spreads undulating movements throughout the entire installation.

For the outside observer, the internal movement or your displacement in relation to the installation produces kinetic optic effects.

Authors: Rejane Cantoni and Leonardo Crescenti. Special effects technician: Guilherme Steger. Metal work: Carlos Luiz Pissaldo, Luiz Carlos da Silva Curators: Denise Mattar, Christine Mello. Production: Guilherme Isnard, Alexandre Renar. Tunnel was commissioned by the Armando Alvares Penteado Foundation (FAAP) for the exhibition Tékhne, São Paulo, Brazil, 2010.